Category:All commands: Difference between revisions

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*[[endswitch]]
*[[endswitch]]
*[[case]]
*[[case]]
*[[default]]
*[[break]]
*[[break]]
*[[getcurraddress]]
*[[jump]]
===Loops===
*[[whilevarn]]
*[[whilevarvarn]]
===Actor Control===
===Actor Control===
*[[action]]
*[[action]]
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*[[setwall]]
*[[setwall]]
===Gamevar Operators===
===Gamevar Operators===
*[[setvar]]
*[[setvarvar]]
*[[addvar]]
*[[addvar]]
*[[addvarvar]]
*[[addvarvar]]
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*[[randvar]]
*[[randvar]]
*[[randvarvar]]
*[[randvarvar]]
===Arrays===
*[[setarray]]
*[[getarraysize]]
*[[resizearray]]
*[[copy]]
===Math Operations===
*[[sqrt]]
*[[calchypotenuse]]
*[[sin]]
*[[cos]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[mulscale]]
===Gamevar Conditions===
===Gamevar Conditions===
*[[ifvare]]
*[[ifvare]]
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*[[eqspawn]]
*[[eqspawn]]
*[[eqspawnvar]]
*[[eqspawnvar]]
===Audio===
====Sounds====
*[[definesound]]
*[[sound]]
*[[soundvar]]
*[[soundonce]]
*[[soundoncevar]]
*[[globalsound]]
*[[globalsoundvar]]
*[[stopsound]]
*[[stopsoundvar]]
*[[stopactorsound]]
*[[stopallsounds]]
====Music====
*[[music]]
*[[starttrack]]
*[[starttrackvar]]
===Quotes===
===Quotes===
*[[definequote]]
*[[definequote]]
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*[[qstrncat]]
*[[qstrncat]]
*[[qsubstr]]
*[[qsubstr]]
===Loops===
===Hub Maps===
*[[whilevarn]]
*[[loadmapstate]]
*[[whilevarvarn]]
*[[savemapstate]]
===Unsorted===
===Unsorted===
*[[activatebysector]]
*[[activatebysector]]
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*[[betaname]]
*[[betaname]]
*[[cactor]]
*[[cactor]]
*[[calchypotenuse]]
*[[cansee]]
*[[cansee]]
*[[canseespr]]
*[[canseespr]]
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*[[clipmovenoslide]]
*[[clipmovenoslide]]
*[[cmenu]]
*[[cmenu]]
*[[copy]]
*[[cos]]
*[[count]]
*[[count]]
*[[cstat]]
*[[cstat]]
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*[[debris]]
*[[debris]]
*[[debug]]
*[[debug]]
*[[default]]
*[[define]]
*[[define]]
*[[definecheat]]
*[[definecheat]]
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*[[defineprojectile]]
*[[defineprojectile]]
*[[defineskillname]]
*[[defineskillname]]
*[[definesound]]
*[[definevolumename]]
*[[definevolumename]]
*[[digitalnumber]]
*[[digitalnumber]]
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*[[gametextz]]
*[[gametextz]]
*[[gamevar]]
*[[gamevar]]
*[[getactorangle]]
*[[getangle]]
*[[getangle]]
*[[getangletotarget]]
*[[getangletotarget]]
*[[getarraysize]]
*[[getceilzofslope]]
*[[getceilzofslope]]
*[[getcurraddress]]
*[[getflorzofslope]]
*[[getflorzofslope]]
*[[getincangle]]
*[[getincangle]]
*[[getkeyname]]
*[[getkeyname]]
*[[getlastpal]]
*[[getlastpal]]
*[[getplayerangle]]
*[[getpname]]
*[[getpname]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[getticks]]
*[[getticks]]
*[[gettimedate]]
*[[gettimedate]]
*[[getzrange]]
*[[getzrange]]
*[[globalsound]]
*[[globalsoundvar]]
*[[gmaxammo]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guniqhudid]]
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*[[inittimer]]
*[[inittimer]]
*[[insertspriteq]]
*[[insertspriteq]]
*[[jump]]
*[[killit]]
*[[killit]]
*[[ldist]]
*[[ldist]]
*[[lineintersect]]
*[[lineintersect]]
*[[loadmapstate]]
*[[lockplayer]]
*[[lockplayer]]
*[[lotsofglass]]
*[[lotsofglass]]
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*[[money]]
*[[money]]
*[[movesprite]]
*[[movesprite]]
*[[mulscale]]
*[[music]]
*[[myos]]
*[[myos]]
*[[myospal]]
*[[myospal]]
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*[[resetcount]]
*[[resetcount]]
*[[resetplayer]]
*[[resetplayer]]
*[[resizearray]]
*[[respawnhitag]]
*[[respawnhitag]]
*[[return]]
*[[return]]
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*[[save]]
*[[save]]
*[[savegamevar]]
*[[savegamevar]]
*[[savemapstate]]
*[[savenn]]
*[[savenn]]
*[[scriptsize]]
*[[scriptsize]]
*[[sectclearinterpolation]]
*[[sectclearinterpolation]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[sectorofwall]]
*[[sectorofwall]]
*[[sectsetinterpolation]]
*[[sectsetinterpolation]]
*[[setactorangle]]
*[[setarray]]
*[[setaspect]]
*[[setaspect]]
*[[setcfgname]]
*[[setcfgname]]
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*[[setgamename]]
*[[setgamename]]
*[[setgamepalette]]
*[[setgamepalette]]
*[[setplayerangle]]
*[[setsprite]]
*[[setsprite]]
*[[setvar]]
*[[setvarvar]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[showview]]
*[[showview]]
*[[sin]]
*[[sizeat]]
*[[sizeat]]
*[[sizeto]]
*[[sizeto]]
*[[sleeptime]]
*[[sleeptime]]
*[[smaxammo]]
*[[smaxammo]]
*[[sound]]
*[[soundonce]]
*[[soundoncevar]]
*[[soundvar]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spriteflags]]
*[[spriteflags]]
*[[spritenopal]]
*[[spritenopal]]
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*[[spritepal]]
*[[spritepal]]
*[[spriteshadow]]
*[[spriteshadow]]
*[[sqrt]]
*[[ssp]]
*[[ssp]]
*[[startlevel]]
*[[startlevel]]
*[[starttrack]]
*[[starttrackvar]]
*[[stopactorsound]]
*[[stopallsounds]]
*[[stopsound]]
*[[stopsoundvar]]
*[[strength]]
*[[strength]]
*[[time]]
*[[time]]
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*[[wackplayer]]
*[[wackplayer]]
*[[writearraytofile]]
*[[writearraytofile]]
===Deprecated Single-Use Structure Access===
*[[getactorangle]]
*[[getplayerangle]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[spgethitag]]
*[[spgetlotag]]
*[[setactorangle]]
*[[setplayerangle]]


[[Category:All commands]]
[[Category:All commands]]

Revision as of 09:10, 7 April 2011

EDuke32 Scripting

Flow Control

Loops

Actor Control

Structure Access

Gamevar Operators

Arrays

Math Operations

Gamevar Conditions

Projectiles

Spawning

Audio

Sounds

Music

Quotes

Hub Maps

Unsorted

Deprecated Single-Use Structure Access

Subcategories

This category has the following 14 subcategories, out of 14 total.

E

G

I

P

S