Category:All commands: Difference between revisions

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{{EDuke32 Intro}}
{{EDuke32 Intro}}


This is most of the stuff that has been documented so far.  Please note that this is a huge work in progress -- thanks!
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
===Actor Control===
*[[action]]
*[[ai]]
*[[move]]
===Structure Access===
*[[getactor]]
*[[getactorvar]]
*[[getinput]]
*[[getplayer]]
*[[getplayervar]]
*[[getprojectile]]
*[[getsector]]
*[[getthisprojectile]]
*[[gettspr]]
*[[getuserdef]]
*[[getwall]]
*[[setactor]]
*[[setactorvar]]
*[[setinput]]
*[[setplayer]]
*[[setplayervar]]
*[[setprojectile]]
*[[setsector]]
*[[setthisprojectile]]
*[[settspr]]
*[[setuserdef]]
*[[setwall]]
===Gamevar Operators===
*[[addvar]]
*[[addvarvar]]
*[[subvar]]
*[[subvarvar]]
*[[mulvar]]
*[[mulvarvar]]
*[[divvar]]
*[[divvarvar]]
*[[modvar]]
*[[modvarvar]]
*[[andvar]]
*[[andvarvar]]
*[[orvar]]
*[[orvarvar]]
*[[xorvar]]
*[[xorvarvar]]
===Gamevar Conditions==
*[[ifvare]]
*[[ifvarn]]
*[[ifvarg]]
*[[ifvarl]]
*[[ifvarand]]
*[[ifvaror]]
*[[ifvarxor]]
*[[ifvareither]]
*[[ifvarvare]]
*[[ifvarvarn]]
*[[ifvarvarg]]
*[[ifvarvarl]]
*[[ifvarvarand]]
*[[ifvarvaror]]
*[[ifvarvarxor]]
*[[ifvarvareither]]
===Projectiles===
*[[shoot]]
*[[shootvar]]
*[[eshoot]]
*[[eshootvar]]
*[[zshoot]]
*[[zshootvar]]
*[[ezshoot]]
*[[ezshootvar]]
===Unsorted===
*[[activatebysector]]
*[[activatecheat]]
*[[actor]]
*[[addammo]]
*[[addinventory]]
*[[addkills]]
*[[addlog]]
*[[addlogvar]]
*[[addphealth]]
*[[addstrength]]
*[[addweapon]]
*[[addweaponvar]]
*[[angoff]]
*[[angoffvar]]
*[[betaname]]
*[[break]]
*[[cactor]]
*[[calchypotenuse]]
*[[cansee]]
*[[canseespr]]
*[[case]]
*[[changespritesect]]
*[[changespritestat]]
*[[cheatkeys]]
*[[checkactivatormotion]]
*[[checkavailinven]]
*[[checkavailweapon]]
*[[clearmapstate]]
*[[clipdist]]
*[[clipmove]]
*[[clipmovenoslide]]
*[[cmenu]]
*[[copy]]
*[[cos]]
*[[count]]
*[[cstat]]
*[[cstator]]
*[[debris]]
*[[debug]]
*[[default]]
*[[define]]
*[[definecheat]]
*[[definegamefuncname]]
*[[definegametype]]
*[[definelevelname]]
*[[defineprojectile]]
*[[definequote]]
*[[defineskillname]]
*[[definesound]]
*[[definevolumename]]
*[[digitalnumber]]
*[[digitalnumberz]]
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
*[[dist]]
*[[dragpoint]]
*[[dynamicremap]]
*[[else]]
*[[enda]]
*[[endevent]]
*[[endofgame]]
*[[ends]]
*[[endswitch]]
*[[enhanced]]
*[[eqspawn]]
*[[eqspawnvar]]
*[[espawn]]
*[[espawnvar]]
*[[eventloadactor]]
*[[fall]]
*[[findnearactor]]
*[[findnearactor3d]]
*[[findnearactor3dvar]]
*[[findnearactorvar]]
*[[findnearactorz]]
*[[findnearactorzvar]]
*[[findnearsprite]]
*[[findnearsprite3d]]
*[[findnearsprite3dvar]]
*[[findnearspritevar]]
*[[findnearspritez]]
*[[findnearspritezvar]]
*[[findotherplayer]]
*[[findplayer]]
*[[flash]]
*[[gamearray]]
*[[gamestartup]]
*[[gametext]]
*[[gametextz]]
*[[gamevar]]
*[[getactorangle]]
*[[getangle]]
*[[getangletotarget]]
*[[getarraysize]]
*[[getceilzofslope]]
*[[getcurraddress]]
*[[getflorzofslope]]
*[[getincangle]]
*[[getkeyname]]
*[[getlastpal]]
*[[getplayerangle]]
*[[getpname]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[getticks]]
*[[gettimedate]]
*[[getzrange]]
*[[globalsound]]
*[[globalsoundvar]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guts]]
*[[headspritesect]]
*[[headspritestat]]
*[[hitradius]]
*[[hitradiusvar]]
*[[hitscan]]
*[[ifaction]]
*[[ifactioncount]]
*[[ifactor]]
*[[ifactornotstayput]]
*[[ifactorsound]]
*[[ifai]]
*[[ifangdiffl]]
*[[ifawayfromwall]]
*[[ifbulletnear]]
*[[ifcansee]]
*[[ifcanseetarget]]
*[[ifcanshoottarget]]
*[[ifceilingdistl]]
*[[ifclient]]
*[[ifcount]]
*[[ifdead]]
*[[iffloordistl]]
*[[ifgapzl]]
*[[ifgotweaponce]]
*[[ifhitspace]]
*[[ifhitweapon]]
*[[ifinouterspace]]
*[[ifinspace]]
*[[ifinwater]]
*[[ifmove]]
*[[ifmultiplayer]]
*[[ifnosounds]]
*[[ifnotmoving]]
*[[ifonwater]]
*[[ifoutside]]
*[[ifp]]
*[[ifpdistg]]
*[[ifpdistl]]
*[[ifphealthl]]
*[[ifpinventory]]
*[[ifrespawn]]
*[[ifrnd]]
*[[ifserver]]
*[[ifsound]]
*[[ifspawnedby]]
*[[ifspritepal]]
*[[ifsquished]]
*[[ifstrength]]
*[[ifwasweapon]]
*[[include]]
*[[inittimer]]
*[[insertspriteq]]
*[[jump]]
*[[killit]]
*[[ldist]]
*[[lineintersect]]
*[[loadmapstate]]
*[[lockplayer]]
*[[lotsofglass]]
*[[mail]]
*[[mikesnd]]
*[[minitext]]
*[[money]]
*[[movesprite]]
*[[mulscale]]
*[[music]]
*[[myos]]
*[[myospal]]
*[[myospalx]]
*[[myosx]]
*[[neartag]]
*[[nextspritesect]]
*[[nextspritestat]]
*[[nullop]]
*[[onevent]]
*[[operate]]
*[[operateactivators]]
*[[operatemasterswitches]]
*[[operaterespawns]]
*[[operatesectors]]
*[[palfrom]]
*[[paper]]
*[[pkick]]
*[[precache]]
*[[prevspritesect]]
*[[prevspritestat]]
*[[pstomp]]
*[[qgetsysstr]]
*[[qspawn]]
*[[qspawnvar]]
*[[qsprintf]]
*[[qstrcat]]
*[[qstrcpy]]
*[[qstrlen]]
*[[qstrncat]]
*[[qsubstr]]
*[[quake]]
*[[quote]]
*[[randvar]]
*[[randvarvar]]
*[[rayintersect]]
*[[readarrayfromfile]]
*[[readgamevar]]
*[[redefinequote]]
*[[resetactioncount]]
*[[resetcount]]
*[[resetplayer]]
*[[resizearray]]
*[[respawnhitag]]
*[[return]]
*[[rotatepoint]]
*[[rotatesprite]]
*[[rotatesprite16]]
*[[save]]
*[[savegamevar]]
*[[savemapstate]]
*[[savenn]]
*[[scriptsize]]
*[[sectclearinterpolation]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[sectorofwall]]
*[[sectsetinterpolation]]
*[[setactorangle]]
*[[setarray]]
*[[setaspect]]
*[[setcfgname]]
*[[setdefname]]
*[[setgamename]]
*[[setgamepalette]]
*[[setplayerangle]]
*[[setsprite]]
*[[setvar]]
*[[setvarvar]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[showview]]
*[[sin]]
*[[sizeat]]
*[[sizeto]]
*[[sleeptime]]
*[[smaxammo]]
*[[sound]]
*[[soundonce]]
*[[soundoncevar]]
*[[soundvar]]
*[[spawn]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spriteflags]]
*[[spritenopal]]
*[[spritenoshade]]
*[[spritenvg]]
*[[spritepal]]
*[[spriteshadow]]
*[[sqrt]]
*[[ssp]]
*[[startlevel]]
*[[starttrack]]
*[[starttrackvar]]
*[[state]]
*[[stopactorsound]]
*[[stopallsounds]]
*[[stopsound]]
*[[stopsoundvar]]
*[[strength]]
*[[switch]]
*[[time]]
*[[tip]]
*[[tossweapon]]
*[[updatesector]]
*[[updatesectorz]]
*[[useractor]]
*[[userquote]]
*[[wackplayer]]
*[[whilevarn]]
*[[whilevarvarn]]
*[[writearraytofile]]
</div>
 
[[Category:All commands]]

Revision as of 09:07, 6 April 2011

EDuke32 Scripting

Actor Control

Structure Access

Gamevar Operators

=Gamevar Conditions

Projectiles

Unsorted

Subcategories

This category has the following 14 subcategories, out of 14 total.

E

G

I

P

S