Console commands: Difference between revisions

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|colspan="3"| sets auto corruption check interval if <seconds> given, otherwise as indicated
|colspan="3"| sets auto corruption check interval if <seconds> given, otherwise as indicated
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Revision as of 12:45, 21 October 2015

Feel free to ask the EDuke32 developers any questions you may have.

Engine

Name Description Min Max Notes
osd.c
osdeditpal sets the palette of the OSD input text 0 MAXPALOOKUPS-1
osdpromptpal sets the palette of the OSD prompt 0 MAXPALOOKUPS-1
osdtextpal sets the palette of the OSD text 0 MAXPALOOKUPS-1
osdeditshade sets the shade of the OSD input text 0 7
osdtextshade sets the shade of the OSD text 0 7
osdpromptshade sets the shade of the OSD prompt INT8_MIN INT8_MAX
osdrows sets the number of visible lines of the OSD 1 MAXPALOOKUPS-1
osdtextmode set OSD text mode (0:graphical, 1:fast) 0 1
osdlogcutoff sets the maximal line count of the log file 0 262144
osdhistorydepth sets the history depth, in lines OSDMINHISTORYDEPTH OSDMAXHISTORYDEPTH
alias creates an alias for calling multiple commands
clear clears the console text buffer
echo [text] echoes text to the console
exec <scriptfile> executes a script
fileinfo <file> gets a file's information
help displays help for the specified cvar or command; "listsymbols" to show all commands
history displays the console command history
listsymbols lists all registered functions, cvars and aliases
toggle toggles the value of a boolean cvar
unalias removes a command alias
baselayer.c
r_usenewaspect enable/disable new screen aspect ratio determination code 0 1
r_screenaspect if using r_usenewaspect and in fullscreen, screen aspect ratio in the form XXYY, e.g. 1609 for 16:9 0 9999
r_novoxmips turn off/on the use of mipmaps when rendering 8-bit voxels 0 1
r_voxels enable/disable automatic sprite->voxel rendering 0 1
r_tror_nomaskpass enable/disable additional pass in TROR software rendering 0 1 TROR-enabled builds only
r_windowpositioning enable/disable window position memory 0 1
vid_gamma adjusts gamma component of gamma ramp 0 10
vid_contrast adjusts contrast component of gamma ramp 0 10
vid_brightness adjusts brightness component of gamma ramp 0 10
debug1 debug counter -100000 100000 debug builds only
debug2 debug counter -100000 100000 debug builds only
debug_maskdrawmode Show mask draw orders 0 1 debug builds only
setrendermode <number> sets the engine's rendering mode
hicsetpalettetint sets palette tinting values debug builds only
glinfo shows OpenGL information about the current OpenGL mode OpenGL-enabled builds only
polymost.c
r_animsmoothing enable/disable model animation smoothing 0 1
r_downsize controls downsizing factor (quality) for hires textures 0 5
r_fullbrights enable/disable fullbright textures 0 1
r_parallaxskyclamping enable/disable parallaxed floor/ceiling sky texture clamping 0 1
r_parallaxskypanning enable/disable parallaxed floor/ceiling panning when drawing a parallaxing sky 0 1
r_detailmapping enable/disable detail mapping 0 1 disabled in GL ES targets
r_glowmapping enable/disable glow mapping 0 1 disabled in GL ES targets
r_polygonmode debugging feature 0 3 disabled in GL ES targets
r_texcache enable/disable OpenGL compressed texture cache 0 2 disabled in GL ES targets
r_memcache enable/disable texture cache memory cache 0 1 disabled in GL ES targets
r_texcompr enable/disable OpenGL texture compression 0 1 disabled in GL ES targets
r_redbluemode enable/disable experimental OpenGL red-blue glasses mode 0 1 currently disabled
r_shadescale multiplier for shading 0 10
r_shadescale_unbounded enable/disable allowance of complete blackness 0 1
r_swapinterval sets the GL swap interval (VSync) -1 1
r_npotwallmode enable/disable emulation of walls with non-power-of-two height textures (Polymost, r_hightile 0) 0 1
r_anisotropy changes the OpenGL texture anisotropy setting 0 16
r_texturemaxsize changes the maximum OpenGL texture size limit 0 4096
r_texturemiplevel changes the highest OpenGL mipmap level used 0 6
r_texfilter changes the texture filtering settings 0 5
r_usenewshading visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 0 3
r_usetileshades enable/disable Polymost tile shade textures 0 2
r_vbocount sets the number of Vertex Buffer Objects to use when drawing models 1 256
r_vbos enable/disable using Vertex Buffer Objects when drawing models 0 1
r_vertexarrays enable/disable using vertex arrays when drawing models 0 1
r_projectionhack enable/disable projection hack 0 1
r_models enable/disable model rendering 0 1
r_nofog enable/disable GL fog 0 1
r_hightile enable/disable hightile texture rendering 0 1
r_preview_mouseaim toggles mouse aiming preview, use this to calibrate yxaspect in Polymost Mapster32 0 1
polymost.c (Polymer builds only)
r_pr_lighting enable/disable dynamic lights - restarts renderer 0 1
r_pr_normalmapping enable/disable virtual displacement mapping 0 1
r_pr_specularmapping enable/disable specular mapping 0 1
r_pr_shadows enable/disable dynamic shadows 0 1
r_pr_shadowcount maximal amount of shadow emitting lights on screen - you need to restart the renderer for it to take effect 0 64
r_pr_shadowdetail sets the shadow map resolution - you need to restart the renderer for it to take effect 0 5
r_pr_shadowfiltering enable/disable shadow edges filtering - you need to restart the renderer for it to take effect 0 1
r_pr_maxlightpasses the maximal amount of lights a single object can by affected by 0 PR_MAXLIGHTS
r_pr_maxlightpriority lowering that value removes less meaningful lights from the scene 0 PR_MAXLIGHTPRIORITY
r_pr_fov sets the field of vision in build angle 0 1023
r_pr_customaspect if non-zero, forces the 3D view aspect ratio 0 3
r_pr_billboardingmode face sprite display method. 0: classic mode; 1: polymost mode 0 1
r_pr_verbosity verbosity level of the polymer renderer 0 3
r_pr_wireframe toggles wireframe mode 0 1
r_pr_vbos contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data. 0 2
r_pr_buckets controls batching of primitives. 0: no batching. 1: buckets of materials. 0 1
r_pr_gpusmoothing toggles model animation interpolation 0 1
r_pr_overrideparallax overrides parallax mapping scale and bias values with values from the pr_parallaxscale and pr_parallaxbias cvars; use it to fine-tune DEF tokens 0 1
r_pr_parallaxscale overriden parallax mapping offset scale -10 10
r_pr_parallaxbias overriden parallax mapping offset bias -10 10
r_pr_overridespecular overrides specular material power and factor values with values from the pr_specularpower and pr_specularfactor cvars; use it to fine-tune DEF tokens 0 1
r_pr_specularpower overriden specular material power -10 1000
r_pr_specularfactor overriden specular material factor -10 1000
r_pr_highpalookups enable/disable highpalookups 0 1
r_pr_artmapping enable/disable art mapping 0 1
r_pr_overridehud overrides hud model parameters with values from the pr_hud* cvars; use it to fine-tune DEF tokens 0 1
r_pr_hudxadd overriden HUD xadd; see r_pr_overridehud -100 100
r_pr_hudyadd overriden HUD yadd; see r_pr_overridehud -100 100
r_pr_hudzadd overriden HUD zadd; see r_pr_overridehud -100 100
r_pr_hudangadd overriden HUD angadd; see r_pr_overridehud -1024 1024
r_pr_hudfov overriden HUD fov; see r_pr_overridehud 0 1023
r_pr_overridemodelscale overrides model scale if non-zero; use it to fine-tune DEF tokens 0 500
r_pr_ati_fboworkaround enable this to workaround an ATI driver bug that causes sprite shadows to be square - you need to restart the renderer for it to take effect 0 1
r_pr_ati_nodepthoffset enable this to workaround an ATI driver bug that causes sprite drawing to freeze the game on Radeon X1x00 hardware - you need to restart the renderer for it to take effect 0 1
r_pr_nullrender disable all draws when enabled, 2: disables updates too 0 3
winbits.c
r_togglecomposition enable/disable toggle of desktop composition when initializing screen modes 0 1 Windows builds only
winlayer.c
maxrefreshfreq maximum display frequency to set for OpenGL Polymost modes (0=no maximum) RENDERTYPE=WIN builds only

Game-Specific

Name Description Min Max Notes
game.c
restartvid reinitialise the video mode
vidmode [xdim ydim] [bpp] [fullscreen] immediately change the video mode
map [filename] load a map
osdcmds.c
crosshair enable/disable crosshair 0 1
cl_autoaim enable/disable weapon autoaim 0 3
cl_automsg enable/disable automatically sending messages to all players 0 1
cl_autorun enable/disable autorun 0 1
cl_autovote enable/disable automatic voting 0 2
cl_cheatmask configure what cheats show in the cheats menu 0 ~0
cl_obituaries enable/disable multiplayer death messages 0 1
cl_democams enable/disable demo playback cameras 0 1
cl_idplayers enable/disable name display when aiming at opponents 0 1
cl_runmode enable/disable modernized run key operation 0 1
cl_showcoords show your position in the game world 0 2 mode 2 only in GL builds
cl_viewbob enable/disable player head bobbing 0 1
cl_weaponsway enable/disable player weapon swaying 0 1
cl_weaponswitch enable/disable auto weapon switching 0 7
color changes player palette 0 MAXPALOOKUPS-1
crosshairscale changes the size of the crosshair 10 100
demorec_diffs enable/disable diff recording in demos 0 1
demorec_force enable/disable forced demo recording 0 1
demorec_difftics sets game tic interval after which a diff is recorded 2 60*REALGAMETICSPERSEC
demorec_diffcompress Compression method for diffs. (0: none, 1: KSLZW) 0 1
demorec_synccompress Compression method for input. (0: none, 1: KSLZW) 0 1
demorec_seeds enable/disable recording of random seed for later sync checking 0 1
demoplay_diffs enable/disable application of diffs in demo playback 0 1
demoplay_showsync enable/disable display of sync status 0 1
hud_althud enable/disable alternate mini-hud 0 2
hud_bgstretch enable/disable background image stretching in wide resolutions 0 1
hud_messagetime length of time to display multiplayer chat messages 0 3600
hud_numbertile first tile in alt hud number set 0 MAXTILES-10
hud_numberpal pal for alt hud numbers 0 MAXPALOOKUPS
hud_shadows enable/disable althud shadows 0 1
hud_flashing enable/disable althud flashing 0 1
hud_glowingquotes enable/disable "glowing" quote text 0 1
hud_scale changes the hud scale 36 100
hud_showmapname enable/disable map name display on load 0 1
hud_stats enable/disable level statistics display 0 1
hud_textscale sets multiplayer chat message size 100 400
hud_weaponscale changes the weapon scale 10 100
hud_statusbarmode change overlay mode of status bar 0 1
hud_hidestick hide the touch input stick 0 1 touch devices only
in_joystick enables input from the joystick if it is present 0 1
in_mouse enables input from the mouse if it is present 0 1
in_aimmode 0:toggle, 1:hold to aim 0 1
in_mousebias emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time 0 32
in_mousedeadzone amount of mouse movement to filter out 0 512
in_mouseflip invert vertical mouse movement 0 1
in_mousemode toggles vertical mouse view 0 1
in_mousesmoothing enable/disable mouse input smoothing 0 1
mus_enabled enables/disables music 0 1
mus_volume controls music volume 0 255
osdhightile enable/disable hires art replacements for console text 0 1
osdscale adjust console text size 1 4
r_camrefreshdelay minimum delay between security camera sprite updates, 120 = 1 second 1 240
r_drawweapon enable/disable weapon drawing 0 2
r_showfps show the frame rate counter 0 2
r_shadows enable/disable sprite and model shadows 0 1
r_size change size of viewable area 0 64
r_rotatespritenowidescreen pass bit 1024 to all CON rotatesprite calls 0 1
r_precache enable/disable the pre-level caching routine 0 1
r_ambientlight sets the global map light level 0 10
r_maxfps limit the frame rate 0 1000
sensitivity changes the mouse sensitivity 0 25
skill changes the game skill setting 0 5
snd_ambience enables/disables ambient sounds 0 1
snd_duketalk enables/disables Duke's speech 0 5
snd_enabled enables/disables sound effects 0 1
snd_mastervolume master volume for sound system 0 255
snd_fxvolume volume of sound effects 1 255
snd_mixrate sound mixing rate 0 48000
snd_numchannels the number of sound channels 0 2
snd_numvoices the number of concurrent sounds 0 256
snd_reversestereo reverses the stereo channels 0 16
team change team in multiplayer 0 3
touch_sens_move_x touch input sensitivity for moving froward/back 1 9 touch devices only
touch_sens_move_y touch input sensitivity for strafing 1 9 touch devices only
touch_sens_look_x touch input sensitivity for turning left/right 1 9 touch devices only
touch_sens_look_y touch input sensitivity for looking up/down 1 9 touch devices only
touch_invert invert look up/down touch input 0 1 touch devices only
vid_gamma adjusts gamma component of gamma ramp 0 10
vid_contrast adjusts contrast component of gamma ramp 0 10
vid_brightness adjusts brightness component of gamma ramp 0 10
wchoice sets weapon autoselection order 0 MAX_WEAPONS
changelevel <volume> <level> warps to the given level no <volume> parameter when running a shareware game
map <mapfile> loads the given user map not available with a shareware game
demo <demofile or demonum> starts the given demo not available with a shareware game
addpath <path> adds path to game filesystem
bind <key> <string> associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.
cmenu <#> jumps to menu
crosshaircolor changes the crosshair color
connect connects to a multiplayer game
disconnect disconnects from the local multiplayer game
give <all|health|weapons|ammo|armor|keys|inventory> gives requested item
god toggles god mode
initgroupfile <path> adds a grp file into the game filesystem
debug debug builds only
kick <id> kicks a multiplayer client. See listplayers. network-enabled builds only
kickban <id> kicks a multiplayer client and prevents them from reconnecting. See listplayers. network-enabled builds only
listplayers lists currently connected multiplayer clients network-enabled builds only
music E<ep>L<lev> change music
name change your multiplayer nickname
noclip toggles clipping mode
password sets multiplayer game password
quicksave performs a quick save
quickload performs a quick load
quit exits the game immediately
exit exits the game immediately
restartsound reinitializes the sound system
restartvid reinitializes the video mode
addlogvar <gamevar> prints the value of a gamevar non-Lunatic builds only
setvar <gamevar> <value> sets the value of a gamevar non-Lunatic builds only
setvarvar <gamevar1> <gamevar2> sets the value of <gamevar1> to <gamevar2> non-Lunatic builds only
setactorvar <actor#> <gamevar> <value> sets the value of <actor#>'s <gamevar> to <value> non-Lunatic builds only
lua "Lua code..." runs Lunatic code Lunatic builds only
screenshot takes a screenshot. See r_scrcaptureformat.
spawn <picnum> [palnum] [cstat] [ang] [x y z] spawns a sprite with the given properties
unbind <key> unbinds a key
unbindall unbinds all keys
vidmode <xdim> <ydim> <bpp> <fullscreen> change the video mode

Editor-Specific

Name Description Min Max Notes
build.c
restartvid reinitialize the video mode
vidmode <xdim> <ydim> <bpp> <fullscreen> immediately change the video mode
vidmode <xdim> <ydim> immediately change the video mode
astub.c
addpath <path> adds path to game filesystem
editorgridextent sets the size of the 2D mode editing grid
initgroupfile <path> adds a grp file into the game filesystem
m32_clipping toggles clipping mode
quit exits the editor immediately
exit exits the editor immediately
sensitivity <value> changes the mouse sensitivity
2d3dmode experimental 2d/3d hybrid mode
pk_turnaccel <value> sets turning acceleration+deceleration
pk_turndecel <value> sets turning deceleration
pk_uedaccel <value> sets UnrealEd movement speed factor (0-5, exponentially)
pk_quickmapcycling toggles quick cycling of maps with (Shift-)Ctrl-X
testplay_addparam "string" sets additional parameters for test playing
show_heightindicators {0, 1 or 2} sets display of height indicators in 2D mode
show_ambiencesounds {0, 1 or 2} sets display of MUSICANDSFX circles in 2D mode
corruptcheck_noalreadyrefd toggles ignoring of one-to-many red wall connections
corruptcheck_heinum toggles auto-correcting inconsistent c/fstat bit 2 and heinum (2: also warn)
keeptexturestretch toggles keeping texture stretching when dragging wall vertices
corruptcheck {<seconds>|now|tryfix} sets auto corruption check interval if <seconds> given, otherwise as indicated
tint <pal> <r> <g> <b> <flags> queries or sets hightile tinting OpenGL-enabled builds only
lua "Lua code..." runs Lua code Lunatic builds only
include <filenames...> compiles one or more M32 script files
do (m32 script ...) executes M32 script statements
script_info shows information about compiled M32 script
script_expertmode toggles M32 script expert mode
enableevent {all|EVENT_...|(event number)}
disableevent {all|EVENT_...|(event number)}
osd_tryscript toggles execution of M32 script on invalid OSD command
sideview_reversehorizrot toggles reversion of Q and W keys in side view mode
disasm [s|e] <state or event number> debug builds only