Cstat: Difference between revisions

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'''cstat''' <number>
'''cstat''' <number>


A [[bitfield]] for how to draw an actor, as well as a few flags for interaction.  Add all together all wanted flag values, and use that as <number>.
A [[bitfield]] for how to draw an actor, as well as a few flags for interaction.  Add all together all wanted flag values, and use that as <number>. Similarly, you can set the value to '''0''' to disable everything listed below.


Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs.  See [[cstat(wall)]].
Cstat is available for [[sprite]] structs and for [[Members of the wall structure|wall]] structs.  See [[cstat(wall)]].

Revision as of 23:16, 13 January 2012

cstat <number>

A bitfield for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>. Similarly, you can set the value to 0 to disable everything listed below.

Cstat is available for sprite structs and for wall structs. See cstat(wall).

Flag values for sprite cstat are:

1 - Make sprite blockable
2 - Make sprite transparent
4 - Flip sprite around x-axis
8 - Flip sprite around y-axis
16 - Draw sprite as vertically flat (wall aligned)
32 - Draw sprite as horizontally flat (floor aligned)
64 - Make sprite one sided
128 - Half submerged
256 - Make sprite able to be hit by weapons
512 - Second transparency level (combine with cstat 2)
2048 - Sprite will not be forced to take shade of sector
8192 - Sprite will not cast a Polymer shadow
16384 - Sprite will be invisible but will still cast a Polymer shadow
32768 - Invisible

Also see cstator.