Decal deletion queue: Difference between revisions

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The decal creation queue is an array that exists in memory containing a list of all [[sprite id]]s marked as safe to delete.  This is typically used with pools of blood, bullet holes, et cetera. The total number of active decals is defined by [[QSIZE]].
The decal creation queue is an array that exists in memory containing a list of all [[sprite id]]s marked as safe to delete.  This is typically used with pools of blood, bullet holes, et cetera. The total number of active decals is defined by [[QSIZE]].
Bad things will happen if a sprite in the queue does not have a [[statnum]] that allows [[killit]] to actually delete sprites. See [[killit]] for more information.

Latest revision as of 23:08, 22 May 2018

The decal creation queue is an array that exists in memory containing a list of all sprite ids marked as safe to delete. This is typically used with pools of blood, bullet holes, et cetera. The total number of active decals is defined by QSIZE.

Bad things will happen if a sprite in the queue does not have a statnum that allows killit to actually delete sprites. See killit for more information.