Difference between revisions of "Definelevelname"

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definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>
 
definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>
  
This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.
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This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0, ending at 30), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.
  
 
[[Category:Duke3D 1.3/1.5 commands]]
 
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 00:42, 25 November 2007

definelevelname <episode> <levelnum> <mapname> <partime> <3dr> <levname>

This sets up a level to be used in the game. The parameters <episode> and <levelnum> set up where the map is in the game chronologically (starting at 0, ending at 30), <mapname> is the filename of the map file, <partime> is the estimated length of time needed to complete the level, <3dr> is the timed length of completion by 3D Realms, and <levname> defines how the level is named in the game.