Dynamicremap

From EDukeWiki
Revision as of 00:02, 14 October 2005 by TX (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This primitive enables the dynamic tile remapping system present in EDuke32 1.2.95 and up. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.