Dynamicsoundremap

From EDukeWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

dynamicsoundremap

This primitive enables the dynamic sound remapping system. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to change any of the default game sound IDs to any number by manipulating the definitions typically found in DEFS.CON and still allow the executable to play them correctly.

Dynamicsoundremap should be placed at the very beginning of the root CON file to be activated correctly.