EVENT CROUCH: Difference between revisions

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{{EventTable|1=EVENT_CROUCH|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
EVENT_CROUCH is a [[EDuke32_event_list|Game Event]].
EVENT_CROUCH is a [[EDuke32_event_list|Game Event]].


This [[event]] is fired when processing the crouch event (down key pressed when jetpack is not on). Note that is NOT fired directly when the key is pressed.
This [[event]] is fired when the player is crouching (down key pressed when jetpack is not on). Note that this event only fires if the player is not in the air.


Set gamevar [[RETURN]] to any non-zero value to disable screen "downing" when the player is ducking.
Set gamevar [[RETURN]] to any non-zero value to disable crouching.


[[Category:Events]]
[[Category:Events]]

Latest revision as of 15:25, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_CROUCH player that executed the input player->i 1 value

EVENT_CROUCH is a Game Event.

This event is fired when the player is crouching (down key pressed when jetpack is not on). Note that this event only fires if the player is not in the air.

Set gamevar RETURN to any non-zero value to disable crouching.