EVENT DAMAGEFLOOR

From EDukeWiki
Revision as of 03:50, 4 February 2022 by Doom64hunter (talk | contribs)
Jump to navigation Jump to search
Event ID player# THISACTOR RETURN
EVENT_DAMAGEFLOOR -1 Damage Source 2-6 values

EVENT_DAMAGEFLOOR is a Game Event.

This event is triggered whenever a floor is hit by a weapon.

This event is only executed if the tilenum was set with damageeventtile and damageeventtilerange.

THISACTOR equals the ID of the projectile or source of damage.

RETURN or the userdef return 0 equals the sectnum of the floor being damaged.

If RETURN is set to -1, EVENT_DAMAGEHPLANE will not be executed. Unlike the ceiling equivalent, there are no hardcoded floor damage effects in Duke3D that this could prevent.

The userdef return 1 through 5 equals the hitradius parameters. If there's no radius damage, return 1 equals -1.

See also EVENT_DAMAGECEILING, EVENT_DAMAGEWALL, EVENT_DAMAGESPRITE and EVENT_POSTDAMAGESPRITE.