EVENT DOFIRE: Difference between revisions

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{{EventTable|1=EVENT_DOFIRE|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
EVENT_DOFIRE is a [[EDuke32_event_list|game event]].
EVENT_DOFIRE is a [[EDuke32_event_list|game event]].


This [[event]] is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. [[weaponcount]] number). Operation of this event is instantaneous.
This [[event]] is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. [[weaponcount]] number).


Set gamevar [[RETURN]] to any non-zero value to stop shooting.
The event is only executed on successful attempt to fire the weapon, i.e. it will not trigger on every fire input if the weapon is not ready to fire yet.
 
Set gamevar [[RETURN]] to any non-zero value to prevent firing the weapon.


[[Category:Events]]
[[Category:Events]]

Latest revision as of 11:15, 5 February 2022

Event ID player# THISACTOR RETURN
EVENT_DOFIRE player that executed the input player->i 1 value

EVENT_DOFIRE is a game event.

This event is called with every shot of any player's weapon regardless of it animation type and position of shooting frame (i. e. weaponcount number).

The event is only executed on successful attempt to fire the weapon, i.e. it will not trigger on every fire input if the weapon is not ready to fire yet.

Set gamevar RETURN to any non-zero value to prevent firing the weapon.