EVENT GETLOADTILE: Difference between revisions

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EXAMPLE:
EXAMPLE:


gamevar LOAD_TILE <flag> GAMEVAR_FLAG_GLOBAL
  onevent EVENT_GETLOADTILE
  onevent EVENT_GETLOADTILE
   setvar [[RETURN]] <tilenum>
   setvar [[RETURN]] <tilenum>
  endevent
  endevent


gamevar LOAD_TILE is used to set whether the screen is one picture or if it is tiled, like a texture.
In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be.  Adding 16384 to the tile number will disable the "LOADING" text.
 
Values for <flag>:
 
* 0 - Loading Screen is non-tilable
* 1 - Loading Screen is tilable
 
In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be.


[[Category:Events]]
[[Category:Events]]

Revision as of 19:03, 24 July 2006

EVENT_GETLOADTILE is used to set a custom tile for the loading screen.

EXAMPLE:

onevent EVENT_GETLOADTILE
 setvar RETURN <tilenum>
endevent

In the onevent code, set the gamevar RETURN to the tile you want the loading screen to be. Adding 16384 to the tile number will disable the "LOADING" text.