EVENT INCURDAMAGE: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
LordMisfit (talk | contribs)
mNo edit summary
LordMisfit (talk | contribs)
m Changing outdated info now based on looking through some of the source code
Line 1: Line 1:
'''EVENT_INCURDAMAGE''' is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], it will split the damage into 2/3s to Health and 1/3 to Armor. If you add "setvar RETURN -1" to this event, armor will not be factored into the damage automatically, and you can create your own code for how armor reduces damage.
'''EVENT_INCURDAMAGE''' is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have '''(20+RAND[30])'''% of the damage dealt to the armor and the rest dealt to the player's health until the armor runs out.
 
If "setvar RETURN -1" is placed in this event, armor will not work in the normal manner, and it will allow you to maker your own formula for armor.


[[Category:Events]]
[[Category:Events]]

Revision as of 16:34, 16 October 2007

EVENT_INCURDAMAGE is a constantly running event that checks for any damage inflicted into the player, and if the player is wearing any armor[SHIELD], any damage received will have (20+RAND[30])% of the damage dealt to the armor and the rest dealt to the player's health until the armor runs out.

If "setvar RETURN -1" is placed in this event, armor will not work in the normal manner, and it will allow you to maker your own formula for armor.