EVENT KILLIT: Difference between revisions

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EVENT_KILLIT is a [[EDuke32_event_list|Game Event]].
EVENT_KILLIT is a [[EDuke32_event_list|Game Event]].


This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game.
This [[event]] is fired when an actor is about to be killed by the [[killit]] command or by the game. Set gamevar [[RETURN]] to any non-zero value to prevent the actor from being deleted.


Set gamevar [[RETURN]] 0 to let the actor die.<br>
Note: Be carefull while using commands that change the gamevar RETURN (such as [[espawn]]), as you may need to set it back to zero.
Set gamevar [[RETURN]] to any non-zero value to let the actor live.<br>
Note: by default the game kills actors but it's advisable to set a value to RETURN explicitly before exiting the event. Otherwise the RETURN may be changed during processing the event because some commands change this gamevar.


[[Category:Events]]
[[Category:Events]]

Revision as of 13:17, 20 July 2014

EVENT_KILLIT is a Game Event.

This event is fired when an actor is about to be killed by the killit command or by the game. Set gamevar RETURN to any non-zero value to prevent the actor from being deleted.

Note: Be carefull while using commands that change the gamevar RETURN (such as espawn), as you may need to set it back to zero.