EVENT LOADACTOR: Difference between revisions

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EVENT_LOADACTOR is a [[EDuke32_event_list|Game Event]].
'''''EVENT_LOADACTOR''''' is a [[EDuke32_event_list|game event]] which works similarly to [[EVENT_GAME]] and is processed directly after a sprite's [[eventloadactor]] definition (if available).  This event runs once per sprite in the map at load time.
 
This [[event]] works similarly to [[eventloadactor]], but this event code is not read by Eduke32 before it.


[[Category:Events]]
[[Category:Events]]

Revision as of 03:17, 9 November 2009

EVENT_LOADACTOR is a game event which works similarly to EVENT_GAME and is processed directly after a sprite's eventloadactor definition (if available). This event runs once per sprite in the map at load time.