EVENT SWIMUP: Difference between revisions

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{{EventTable|1=EVENT_SWIMUP|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]].
EVENT_SWIMUP is a [[EDuke32_event_list|Game Event]].


This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ). See also [[EVENT_SWIMDOWN]].
This [[event]] is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ).  
 
See also [[EVENT_SWIMDOWN]].


Set gamevar [[RETURN]] to any non-zero value to ignore the key.
Set gamevar [[RETURN]] to any non-zero value to ignore the key.


[[Category:Events]]
[[Category:Events]]

Latest revision as of 14:30, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_SWIMUP player that executed the input player->i 1 value

EVENT_SWIMUP is a Game Event.

This event is called when the player is in the water and he swims up (works with the "jump" key, default is "a" ).

See also EVENT_SWIMDOWN.

Set gamevar RETURN to any non-zero value to ignore the key.