EVENT UPDATESCREENAREA: Difference between revisions

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This event is triggered whenever the visible game area is updated. Use this [[event]] to change the size of the game view, similar to when you press '''+''' or '''-'''
This event is triggered whenever the visible game area is updated. Use this [[event]] to change the size of the game view, similar to when you press '''+''' or '''-'''


See [[screenarea_x1]], [[screenarea_y1]], [[screenarea_x2]], [[screenarea_y2]].
The struct members [[RETURN|ud.return[0] to ud.return[3]]] hereby store '''x1''', '''y1''', '''x2''' and '''y2''' in sequence. Alter these in order to resize the screen area.


The struct members [[RETURN|ud.return[0] to ud.return[3]]] hereby store '''x1''', '''y1''', '''x2''' and '''y2''' in sequence. Alter these in order to resize the screen area.
See also struct members [[screenarea_x1]], [[screenarea_y1]], [[screenarea_x2]], [[screenarea_y2]], which are aliases for [[RETURN|ud.return]].


[[Category:Events]]
[[Category:Events]]

Revision as of 05:07, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_UPDATESCREENAREA screenpeek player->i 4 values

EVENT_UPDATESCREENAREA is a Misc Event.

This event is triggered whenever the visible game area is updated. Use this event to change the size of the game view, similar to when you press + or -

The struct members ud.return[0] to ud.return[3] hereby store x1, y1, x2 and y2 in sequence. Alter these in order to resize the screen area.

See also struct members screenarea_x1, screenarea_y1, screenarea_x2, screenarea_y2, which are aliases for ud.return.