Event list: Difference between revisions

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add "may recurse" markers to three events (EGS, SPAWN, KILLIT)
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All [[events]] are accessed using the [[onevent]] command.
All [[events]] are accessed using the [[onevent]] command.
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[2]</sup> may recurse
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Actor controlling events
Actor controlling events
*[[EVENT_LOADACTOR]]
*[[EVENT_LOADACTOR]]
*[[EVENT_EGS]]
*[[EVENT_EGS]]<sup>[2]</sup>
*[[EVENT_SPAWN]]
*[[EVENT_SPAWN]]<sup>[2]</sup>
*[[EVENT_GAME]]
*[[EVENT_GAME]]
*[[EVENT_KILLIT]]
*[[EVENT_KILLIT]]<sup>[2]</sup>
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup>



Revision as of 14:44, 10 May 2012

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse

Misc events

Screen drawing events

Actor controlling events

Player controlling events

Keyboard controlling events