Event list: Difference between revisions
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Helixhorned (talk | contribs) add "may recurse" markers to three events (EGS, SPAWN, KILLIT) |
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All [[events]] are accessed using the [[onevent]] command. | All [[events]] are accessed using the [[onevent]] command. | ||
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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]] | <sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/> | ||
<sup>[2]</sup> may recurse | |||
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Actor controlling events | Actor controlling events | ||
*[[EVENT_LOADACTOR]] | *[[EVENT_LOADACTOR]] | ||
*[[EVENT_EGS]] | *[[EVENT_EGS]]<sup>[2]</sup> | ||
*[[EVENT_SPAWN]] | *[[EVENT_SPAWN]]<sup>[2]</sup> | ||
*[[EVENT_GAME]] | *[[EVENT_GAME]] | ||
*[[EVENT_KILLIT]] | *[[EVENT_KILLIT]]<sup>[2]</sup> | ||
*[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | *[[EVENT_ANIMATESPRITES]]<sup>[1]</sup> | ||
Revision as of 14:44, 10 May 2012
EDuke32 Scripting
Scripting · Full command list (alphabetized · categorized) · Event list · Structure members
This is a list of every event in the current release of EDuke32. |
[1] Unsynchronized events |