Event list: Difference between revisions

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<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[1]</sup> [[unsynchronized events|Unsynchronized events]]<br/>
<sup>[2]</sup> may recurse<br/>
<sup>[2]</sup> may recurse<br/>
<sup>[3]</sup> no current player set<br/>
<sup>[3]</sup> no current player number set<br/>
<sup>[4]</sup> eduke32 standalone build only
<sup>[4]</sup> no THISACTOR set<br/>
<sup>[5]</sup> eduke32 standalone build only
|}
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{| cellpadding="0" cellspacing="0" border="0" width="100%"
{| cellpadding="0" cellspacing="0" border="0" width="100%"
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Misc events
Misc events
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_ACTIVATECHEAT]]<sup>[1][2]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][4]</sup>
*[[EVENT_CAPIR]]<sup>[1][3][5]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETBOOT]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
*[[EVENT_CHEATGETFIRSTAID]]<sup>[1]</sup>
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*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_DISPLAYMENUREST]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_GETMENUTILE]]<sup>[1]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1][3]</sup>
*[[EVENT_MENUCURSORLEFT]]<sup>[1][4]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1][3]</sup>
*[[EVENT_MENUCURSORRIGHT]]<sup>[1][4]</sup>
*[[EVENT_MENUCURSORSHADE]]<sup>[1][3]</sup>
*[[EVENT_MENUCURSORSHADE]]<sup>[1][4]</sup>
*[[EVENT_MENUSHADESELECTED]]<sup>[1][3]</sup>
*[[EVENT_MENUSHADESELECTED]]<sup>[1][4]</sup>
*[[EVENT_NEWGAMECUSTOM]]<sup>[1][3]</sup>
*[[EVENT_NEWGAMECUSTOM]]<sup>[1][4]</sup>


Screen drawing events (special screens and cutscenes)
Screen drawing events (special screens and cutscenes)

Revision as of 23:35, 4 August 2021

EDuke32 Scripting

This is a list of every event in the current release of EDuke32.

All events are accessed using the onevent command.

[1] Unsynchronized events
[2] may recurse
[3] no current player number set
[4] no THISACTOR set
[5] eduke32 standalone build only

Misc events

Unused/Removed

Screen drawing events (menus)

Screen drawing events (special screens and cutscenes)

Screen drawing events (HUD)

Screen drawing events (player body)

Screen drawing events (in-game)

Screen drawing events (misc)

Actor controlling events

Sound-based events

Global events

Player controlling events

Player input-based events