Extra extra8

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Revision as of 15:41, 4 November 2007 by LordMisfit (talk | contribs)
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This is initialized to zero. The player is given this amount of damage divded by 256 (shift right by 8). If no actual damage is done, then the value is not cleared. The actual damage applied to the player is modified by shield_amount. This behavior can be intercepted in the EVENT_INCURDAMAGE event