Falling counter: Difference between revisions

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mNo edit summary
LordMisfit (talk | contribs)
m updated some info on this from testing experiences
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A counter initialized when the [[player]] is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall.
A counter initialized when the [[player]] is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall.
If the counter reaches or exceeds '''9''', the player will take the within the vicinity of the falling_counter in damage, factoring in armor as well.
If the counter reaches or exceeds '''62''', the player has hit 'terminal velocity' and will die upon hitting the ground.


[[Category:Player structure members]]
[[Category:Player structure members]]

Revision as of 23:16, 21 September 2006

A counter initialized when the player is falling. The end value when you reach the ground is used to determine the amount of damage you receive from a fall.

If the counter reaches or exceeds 9, the player will take the within the vicinity of the falling_counter in damage, factoring in armor as well.

If the counter reaches or exceeds 62, the player has hit 'terminal velocity' and will die upon hitting the ground.