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Retrieved from "https://wiki.eduke32.com/w/index.php?title=Firstwall&oldid=12036"
- When the floor or ceiling texturing is set to "relative", the texture will be placed parallel to the firstwall.
- Ceiling and floors slope upwards and downwards from the firstwall.
- In the blastable wall effect, the game engine closes the hole at the start of the level by lowering the ceiling to the floor at the firstwall.