Game setup: Difference between revisions

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===Level Stats===
===Level Stats===
:This option allows you to view your level statistics while ingame, including your number of kills out of the total enemies, the time elapsed, and the number of secrets found.
:The '''''level stats''''' option allows you to view your level statistics while in-game, including your number of kills out of the total enemies, the time elapsed, and the number of secrets found.  This can be set to either '''''hidden''''' or '''''shown'''''.


===Screen Size===
===Screen Size===
:Don't confuse this with the screen resolution.  Rather, this option adjusts the size of your field of view (FOV) and enables you to switch between three modes for your status bar, also known as the heads up display (HUD).  At the third to maximum size, a detailed hud will cover a complete portion of the bottom of the screen, while a more compact display containing only your health and ammo is available at the second to maximum size (which also gives you a better view of your weapon).  Finally, if you increase your screen size as much as possible, you will receive no information at all, implying your HUD is completely hidden.
:The '''''screen size''''' option adjusts the size of your field of view and enables you to switch between three modes for your status bar, also known as the heads up display (HUD).  At the third to maximum size, a detailed hud will cover a complete portion of the bottom of the screen, while a more compact display containing only your health and ammo is available at the second to maximum size (which also gives you a better view of your weapon).  Finally, if you increase your screen size as much as possible, you will receive no information at all, implying your HUD is completely hidden.


===Status Bar Size===
===Status Bar Size===
:You can use this to adjust the size of your HUD while it's at either of its two different visible positions.  Decreasing the size will reveal more of your screen, and vice versa.  At default, this option is set to maximum, as originally intended by the Duke3D 3D Realms development team.
:'''''Status bar size''''' can be used to adjust the size of your HUD while it's at either of its two different visible positions.  Decreasing the size will reveal more of your screen, and vice versa.  At default, this option is set to maximum, as originally intended by the Duke3D 3D Realms development team.


===Run Key Style===
===Run Key Style===
:Placeholder.
:'''''Run key style''''' allows you to configure the game to use a more modern style of run key.  The available settings are '''''modern''''' and '''''classic'''''.  If '''''modern''''' is selected, the run key will make the player walk if it is depressed while auto-run is enabled.  If '''''classic''''' is selected, the run key will do nothing when auto-run is on.


===Detail===
===Detail===
:Depending on how powerful your machine is, you should adjust this option accordinglyThough the vanilla (plain) version of Duke3D can run on any machine these days, you may want to tone down the detail option if you're playing with the high resolution pack (HRP).
:'''''Detail''''' enables pixel-doubling in the original classic renderer.  Available options are '''''high''''' and '''''low'''''This option is only really useful for players running 8-bit classic mode on machines in the range of 150MHz.


===Shadows===
===Shadows===
:Once again set this option to max unless you have an inferior machine--unless you don't care much for visual realism in your game.
:The '''''shadows''''' option lets you enable or disable the game's sprite and model-based shadows.  Available settings are '''''on''''' and '''''off''''; leave this option on unless you have an inferior machine.


===Screen Tilting===
===Screen Tilting===
:Placeholder.
:'''''Screen tilting''''' controls the tilt effect which occurs when the player is dead, as well as the slight tilting when pressing the look left or look right keys.  This can be set to either '''''on''''' or '''''off'''''.






[[Category:EDuke32 end-user documentation]]
[[Category:EDuke32 end-user documentation]]

Revision as of 19:24, 9 September 2006

In the game setup menu, you will find the following options which allow you to configure various aspects of the game, including special multiplayer-only features and control over the different types of information the game can display on-screen.

Crosshair

The crosshair option allows you to configure whether or not you want the in-game crosshair to be displayed. Available settings are off, on (100%), on (50%), and on (25%).

Level Stats

The level stats option allows you to view your level statistics while in-game, including your number of kills out of the total enemies, the time elapsed, and the number of secrets found. This can be set to either hidden or shown.

Screen Size

The screen size option adjusts the size of your field of view and enables you to switch between three modes for your status bar, also known as the heads up display (HUD). At the third to maximum size, a detailed hud will cover a complete portion of the bottom of the screen, while a more compact display containing only your health and ammo is available at the second to maximum size (which also gives you a better view of your weapon). Finally, if you increase your screen size as much as possible, you will receive no information at all, implying your HUD is completely hidden.

Status Bar Size

Status bar size can be used to adjust the size of your HUD while it's at either of its two different visible positions. Decreasing the size will reveal more of your screen, and vice versa. At default, this option is set to maximum, as originally intended by the Duke3D 3D Realms development team.

Run Key Style

Run key style allows you to configure the game to use a more modern style of run key. The available settings are modern and classic. If modern is selected, the run key will make the player walk if it is depressed while auto-run is enabled. If classic is selected, the run key will do nothing when auto-run is on.

Detail

Detail enables pixel-doubling in the original classic renderer. Available options are high and low. This option is only really useful for players running 8-bit classic mode on machines in the range of 150MHz.

Shadows

The shadows option lets you enable or disable the game's sprite and model-based shadows. Available settings are on and off'; leave this option on unless you have an inferior machine.

Screen Tilting

Screen tilting controls the tilt effect which occurs when the player is dead, as well as the slight tilting when pressing the look left or look right keys. This can be set to either on or off.