Getkeyname

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getkeyname <quoteID> <funcID> <key>

Is used to allow the coder to get the key-slot for a specfic player action and use it for things such as printing the correct key-names on the screen. [i.e. tutorials]

<quoteID> - defines a quote at this slot.

<funcID>

  Move_Forward             0
  Move_Backward            1
  Turn_Left                2
  Turn_Right               3
  Strafe                   4
  Fire                     5
  Open                     6
  Run                      7
  AutoRun                  8
  Jump                     9
  Crouch                  10
  Look_Up                 11
  Look_Down               12
  Look_Left               13
  Look_Right              14
  Strafe_Left             15
  Strafe_Right            16
  Aim_Up                  17
  Aim_Down                18
  Weapon_1                19
  Weapon_2                20
  Weapon_3                21
  Weapon_4                22
  Weapon_5                23
  Weapon_6                24
  Weapon_7                25
  Weapon_8                26
  Weapon_9                27
  Weapon_10               28
  Inventory               29
  Inventory_Left          30
  Inventory_Right         31
  Holo_Duke               32
  Jetpack                 33
  NightVision             34
  MedKit                  35
  TurnAround              36
  SendMessage             37
  Map                     38
  Shrink_Screen           39
  Enlarge_Screen          40
  Center_View             41
  Holster_Weapon          42
  Show_Opponents_Weapon   43
  Map_Follow_Mode         44
  See_Coop_View           45
  Mouse_Aiming            46
  Toggle_Crosshair        47
  Steroids                48
  Quick_Kick              49
  Next_Weapon             50
  Previous_Weapon         51
  Show_Console            52

<key> = 0 or 1. 0 is the first key defined for this action, 1 is the alternate key defined for this action.