Got access

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Revision as of 18:43, 13 March 2010 by 189.6.178.232 (talk) (I am not sure about what those flags were supposed to represent...)
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When 'using' a wall or sprite that needs access, it checks to see if the player has the correct access card and then starts the access animation by setting access_incs to one. It also sets the access_wallnum or access_spritenum to itself.
For sprites, the access card animation takes on the palette of the 'target' access sprite. got_access bits are UN-set for the access after it is granted:
pal: 0 bit 0
Pal: 21 Bit 2
Pal: 23 Bit 3

Holds if the current player has or not the access cards.

0 - No access cards
1 - Blue access card
2 - Red access card
3 - Blue and red access cards
4 - Yellow access cards
5 - Blue and yellow access cards
6 - Red and yellow access cards
7 - Blue, red and yellow (all) access cards