Hitag: Difference between revisions

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[[sprite]] struct; the actor's current hitag.
[[sprite]] struct; the actor's current hitag.
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc.
*actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc.
*sector effectors use their hitag to specify what their lotag effects
[[Members of the wall structure|wall]] struct;
[[Members of the wall structure|wall]] struct;
[[Members of the sector structure|sector]] struct;
[[Members of the sector structure|sector]] struct;



Revision as of 16:28, 26 May 2014

hitag is used in the following structures sprite struct; the actor's current hitag.

  • actors use their hitag to store motion characteristics temporarily, e.g., face_player, etc.
  • sector effectors use their hitag to specify what their lotag effects

wall struct;

sector struct;