How to Make the Screen Tilt While Using Jetpack: Difference between revisions
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This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left, or moves backwards | This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, or moves backwards/forwards, the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable. | ||
Revision as of 12:13, 9 June 2008
This was brought up in a 3DRealms Forums thread. Utilizing, editing, and adding on to some code that James Stanfield posted, I came up with this. When the player uses the jetpack, and strafes to the left/right, or moves backwards/forwards, the screen will tilt accordingly. I found the variables to tilt the screen appropriately enough, but if you would like less or more just change the variable.
Insert this code anywhere in your .CON files:
onevent EVENT_STRAFELEFT ifp pjetpack setplayer[THISACTOR].rotscrnang 20 endevent onevent EVENT_STRAFERIGHT ifp pjetpack setplayer[THISACTOR].rotscrnang -20 endevent onevent EVENT_MOVEFORWARD ifp pjetpack setplayer[THISACTOR].horizoff -20 endevent onevent EVENT_MOVEBACKWARD ifp pjetpack setplayer[THISACTOR].horizoff 20 endevent