How to make a health bar: Difference between revisions

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Created page with '<code><pre> gamevar temp 0 2 gamevar temp2 0 2 gamevar xvar 0 2 define BARSCALE 10 onevent EVENT_DISPLAYREST { setvar xvar 0 // set starting x coordinate getactor[THISACTOR]....'
 
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[[File:Health_bar.jpg]]
<code><pre>
<code><pre>
gamevar temp 0 2
gamevar temp 0 2

Latest revision as of 09:34, 1 August 2009

gamevar temp 0 2
gamevar temp2 0 2
gamevar xvar 0 2

define BARSCALE 10

onevent EVENT_DISPLAYREST {
	setvar xvar 0 // set starting x coordinate
	getactor[THISACTOR].extra temp // get the player's health.
	ifvarg temp 0 { // only proceed if the player has any health.
		setvarvar temp2 temp // save a copy for later.
		divvar temp BARSCALE // make each column worth 10 hp.
		modvar temp2 BARSCALE // gets the remainder of the division so that...
		ifvarg temp2 0 {
			addvar temp 1 // ...we can round up. each column will only disappear when all 10 hp are gone.
		}
		whilevarn temp 0 { // repeat for each column
			rotatesprite xvar 182 65536 0 NOTCHON 0 8 16 0 0 xdim ydim // draws one column at (xvar,182)
			addvar xvar 5 // move to the right
			subvar temp 1 // next column
		}
	}
} endevent