Ifhitweapon: Difference between revisions

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Checks if the current [[actor]] was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see [[ifwasweapon]].
Checks if the current [[actor]] was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see [[ifwasweapon]].
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 01:00, 24 September 2005

Checks if the current actor was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see ifwasweapon.