Ifhitweapon: Difference between revisions

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Checks if the current [[actor]] was struck by a weapon. This must be called somewhere in an actor in order for it to be effected by projectiles. Also see [[ifwasweapon]].
'''ifhitweapon''' { do something } else { do something else }
 
Checks if the current [[actor]] was struck by a weapon. Built-in damage processing occurs when using '''ifhitweapon''', so it must be called frequently in actor code in order for the actor to be affected by projectiles. Also see [[ifwasweapon]].
 
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]

Latest revision as of 10:06, 14 August 2011

ifhitweapon { do something } else { do something else }

Checks if the current actor was struck by a weapon. Built-in damage processing occurs when using ifhitweapon, so it must be called frequently in actor code in order for the actor to be affected by projectiles. Also see ifwasweapon.