Ifhitweapon

From EDukeWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

ifhitweapon { do something } else { do something else }

Checks if the current actor was struck by a weapon. Built-in damage processing occurs when using ifhitweapon, so it must be called frequently in actor code in order for the actor to be affected by projectiles. Also see ifwasweapon.