Ifspritepal: Difference between revisions

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ifspritepal <pal> { do something } else { do something else }
'''ifspritepal''' <pal> { do something } else { do something else }


[[If condition]] returning true if the current [[actor]]'s [[pal]] is equal to <pal>.
[[If condition]] returning true if the current [[actor]]'s [[pal]] is equal to <pal>.
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]

Latest revision as of 12:54, 4 May 2009

ifspritepal <pal> { do something } else { do something else }

If condition returning true if the current actor's pal is equal to <pal>.