Ifwasweapon: Difference between revisions

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ifwasweapon <weapon>
'''ifwasweapon''' <weapon>


Goes with [[ifhitweapon]]. Checks if the current [[actor]] was struck by the specific <weapon>.
Goes with [[ifhitweapon]]. Checks if the current [[actor]] was struck by the specific <weapon>.
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:If conditions]]

Latest revision as of 12:59, 4 May 2009

ifwasweapon <weapon>

Goes with ifhitweapon. Checks if the current actor was struck by the specific <weapon>.