Difference between revisions of "Killit"

From EDukeWiki
Jump to navigation Jump to search
Line 7: Line 7:
 
Execution of subsequent code is halted in a fashion similar to '''[[return]]'''.
 
Execution of subsequent code is halted in a fashion similar to '''[[return]]'''.
  
This command only takes effect for sprites with a [[statnum]] of STAT_ACTOR. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
+
This command only truly takes effect for sprites with a [[statnum]] of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
 +
 
 +
*STAT_ACTOR
 +
*STAT_MISC
  
 
[[Category:Duke3D 1.3/1.5 commands]]
 
[[Category:Duke3D 1.3/1.5 commands]]
 
[[Category:Sprite manipulation]]
 
[[Category:Sprite manipulation]]

Revision as of 21:44, 21 May 2018

killit

Used within an actor's code in order to delete it from a map.

Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.

Execution of subsequent code is halted in a fashion similar to return.

This command only truly takes effect for sprites with a statnum of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.

  • STAT_ACTOR
  • STAT_MISC