Killit: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
Execution of subsequent code is halted in a fashion similar to '''[[return]]'''.
Execution of subsequent code is halted in a fashion similar to '''[[return]]'''.


This command only takes effect for sprites with a [[statnum]] of STAT_ACTOR. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
This command only truly takes effect for sprites with a [[statnum]] of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.
 
*STAT_ACTOR
*STAT_MISC


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 21:44, 21 May 2018

killit

Used within an actor's code in order to delete it from a map.

Setting the sprite's xrepeat to 0 using setactor, sizeat, or sizeto has the same effect.

Execution of subsequent code is halted in a fashion similar to return.

This command only truly takes effect for sprites with a statnum of certain statnums. Sprites of other statnums will still disappear, but they will not be deleted, which can cause performance issues.

  • STAT_ACTOR
  • STAT_MISC