Knee incs: Difference between revisions

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This is used to control sequencing of the knee animation (mighty foot).  If set to a value greater than 0, knee_incs is increased once every tic until it reaches 15, at which point it is reset to 0.
This is used to control sequencing of the knee animation (mighty foot) when stomping a shrunken enemy.  If set to a value greater than 0, knee_incs is increased once every tic until it reaches 15, at which point it is reset to 0.


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 12:25, 2 February 2007

This is used to control sequencing of the knee animation (mighty foot) when stomping a shrunken enemy. If set to a value greater than 0, knee_incs is increased once every tic until it reaches 15, at which point it is reset to 0.