Last full weapon: Difference between revisions

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last_full_weapon is initialized to zero when a map is loaded.<BR>
'''last_full_weapon''' is set to the currently selected weapon when the player attempts to switch to a new weapon.  This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo. It is initialized to zero when a map is loaded.
It is set to the [[weapon ID]] of the previous weapon when a new weapon is picked up.
 
See [[WEAPON]] for the list of weapon IDs.


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 21:23, 20 July 2012

last_full_weapon is set to the currently selected weapon when the player attempts to switch to a new weapon. This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo. It is initialized to zero when a map is loaded.

See WEAPON for the list of weapon IDs.