Last full weapon: Difference between revisions

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last_full_weapon is initialized to zero when a map is loaded.<BR>
last_full_weapon is initialized to zero when a map is loaded.<BR>
It is set to the [[weapon ID]] of the previous weapon when a new weapon is picked up.
It is set to the [[weapon ID]] of the previous weapon when a new weapon is picked up.
[[Category:Player structure members]]

Revision as of 16:39, 24 September 2005

last_full_weapon is initialized to zero when a map is loaded.
It is set to the weapon ID of the previous weapon when a new weapon is picked up.