Members of the player structure: Difference between revisions

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Undo revision 6112 by LordMisfit (Talk)
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Line 14: Line 14:
*[[ang]]
*[[ang]]
*[[angvel]]
*[[angvel]]
*[[auto_aim]]
*[[bobcounter]]
*[[bobcounter]]
*[[bobposx]]
*[[bobposx]]
Line 100: Line 101:
*[[pals]]
*[[pals]]
*[[pals_time]]
*[[pals_time]]
*[[player_par]]


| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" |


*[[player_par]]
*[[posx]]
*[[posx]]
*[[posxv]]
*[[posxv]]
Line 118: Line 119:
*[[refresh_inventory]]
*[[refresh_inventory]]
*[[reloading]]
*[[reloading]]
*[[return_to_center]]
*[[rotscrnang]]
*[[rotscrnang]]
*[[runspeed]]
*[[runspeed]]
Line 128: Line 130:
*[[show_empty_weapon]]
*[[show_empty_weapon]]
*[[somethingonplayer]]
*[[somethingonplayer]]
*[[sound_pitch]]
*[[spritebridge]]
*[[spritebridge]]
*[[steroids_amount]]
*[[steroids_amount]]
Line 145: Line 148:
*[[weapon_pos]]
*[[weapon_pos]]
*[[weapon_sway]]
*[[weapon_sway]]
*[[weaponswitch]]
*[[weaprecs]]
*[[weaprecs]]
*[[weapreccnt]]
*[[weapreccnt]]

Revision as of 15:58, 13 June 2007

The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.

Here is the list of members of the player structure: