Members of the player structure: Difference between revisions

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*[[max_actors_killed]]
*[[max_actors_killed]]
*[[max_secret_rooms]]
*[[max_secret_rooms]]
*[[movement_lock]]
*[[name]]
*[[name]]
*[[newowner]]
*[[newowner]]

Revision as of 15:52, 7 June 2007

The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.

Here is the list of members of the player structure: