Members of the wall structure

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Syntax:

<get/set>wall[<wall id>].<functionname> <gamevar>

<get/set> - getwall to set the gamevar <gamevar> to the value of <functionname>. setwall to set the value of <functionname> to the gamevar <gamevar>.

Here is the list of Member Functions for walls:

  • x
  • y
  • point2
  • nextwall
  • nextsector
  • cstat
  • picnum
  • overpicnum
  • shade
  • pal
  • xrepeat
  • yrepeat
  • xpanning
  • ypanning
  • lotag
  • hitag
  • extra