Multiplayer: Difference between revisions

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Invalid IP format, need to be fixed!
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<h3>To start a multiplayer server</h3>
__TOC__
Type command :
 
== Modern Client/Server Multiplayer ==
 
<font size="4">Your mileage may vary with multiplayer support in current versions. If you encounter problems, try [[#Old-Style Master/Slave or Peer-to-Peer Multiplayer|old versions]] instead.</font>
 
===To start a multiplayer server===
At the [[Working with the Windows Command Prompt|command prompt]], run the command:
  eduke32 -server
  eduke32 -server
By default servers listen on port UDP 23513
By default servers listen on port UDP 23513.


Clients will then connect with :
Clients will then connect with  
  eduke32 -connect <server IP>
  eduke32 -connect <server IP>


<i>Note : you will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.</i>
''Note: You will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.''
<br>


===Server table===


We can list servers here in future when Server/Client is more stable. :)
We can list servers here in future when Server/Client is more stable. :)
/!\ Invalid IP format, need to be fixed!


<table class=wikitable width=100%>
<table class=wikitable width=100%>
Line 21: Line 25:
<th>Max Players</th>
<th>Max Players</th>
<th>IP:Port</th>
<th>IP:Port</th>
<th>Status</th>
<th>IRC Server/Channel</th>
<th>IRC Server/Channel</th>
</tr>
</tr>


<tr>
<tr>
<td>[[EDuke32|EDuke32]]</td>
<td>8</td>
<td>123.456.78.90:23513</td>
<td>irc://irc.freenode.net/eduke32</td>
</tr>
<tr>
<td>[[last_pissed_time|last_pissed_time]]</td>
<td>8</td>
<td>123.456.7.890:23513</td>
<td>N/A</td>
<td>N/A</td>
</tr>
<td>N/A</td>  
 
<td>N/A</td>
<tr>
<td>N/A</td>
<td>[[fraggedself|fraggedself]]</td>
<td>4</td>  
<td>123.456.7.890:23513</td>
<td>N/A</td>
<td>N/A</td>
</tr>
</tr>


</table>
</table>
== Old-Style Master/Slave or Peer-to-Peer Multiplayer ==
Since new multiplayer code is broken, you can use the last version of EDuke32 to contain the old code in the meantime.
Required version: [http://forums.duke4.net/topic/6523-eduke32-oldmp/ EDuke32-OldMP]
[http://yang-online.com/ YANG (Yet Another Netplay Guider)] is recommended for Internet play.
Documentation for the command-line parameters is available here: http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html

Revision as of 01:17, 24 November 2013

Modern Client/Server Multiplayer

Your mileage may vary with multiplayer support in current versions. If you encounter problems, try old versions instead.

To start a multiplayer server

At the command prompt, run the command:

eduke32 -server

By default servers listen on port UDP 23513.

Clients will then connect with

eduke32 -connect <server IP>

Note: You will probably have to change the default console key in keyboard options to something else because "pause" just pauses the game and does not open console.

Server table

We can list servers here in future when Server/Client is more stable. :)

Server Name Max Players IP:Port Status IRC Server/Channel
N/A N/A N/A N/A N/A

Old-Style Master/Slave or Peer-to-Peer Multiplayer

Since new multiplayer code is broken, you can use the last version of EDuke32 to contain the old code in the meantime.

Required version: EDuke32-OldMP

YANG (Yet Another Netplay Guider) is recommended for Internet play.

Documentation for the command-line parameters is available here: http://static.jonof.id.au/modsuppt/jfduke3d/releasenotes.html