One parallax sectnum: Difference between revisions

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For a [[sectoreffector]] with a [[lotag]] of 13, the [[sector]]'s Ceilingpicnum and [[ceilingshade]] is set to this sector's [[ceilingpic]] and [[ceilingshade]]. This only comes from player ID of zero. This is set for [[player]] 0 only when a level is loaded to the first [[sector]] found with [[ceilingstat]] with bit 0 set.
For a [[sectoreffector]] with a [[lotag]] of 13, the [[sector]]'s [[ceilingpicnum]] and [[ceilingshade]] is set to this sector's [[ceilingpicnum]] and [[ceilingshade]]. This only comes from [[player ID]] of zero. This is set for [[player]] 0 only when a level is loaded to the first [[sector]] found with [[ceilingstat]] with bit 0 set.


[[Category:Player structure members]]
[[Category:Player structure members]]

Latest revision as of 10:04, 2 June 2014

For a sectoreffector with a lotag of 13, the sector's ceilingpicnum and ceilingshade is set to this sector's ceilingpicnum and ceilingshade. This only comes from player ID of zero. This is set for player 0 only when a level is loaded to the first sector found with ceilingstat with bit 0 set.