Operateactivators: Difference between revisions

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Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id.
Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id.
[[Category:EDuke32 specific commands]]

Revision as of 02:37, 21 April 2008

operateactivators <lotag> <sprite id>

Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id.