Operateactivators

From EDukeWiki
Revision as of 02:37, 21 April 2008 by Jblade (talk | contribs)
Jump to navigation Jump to search

operateactivators <lotag> <sprite id>

Placed inside an actor code, it allows an actor to trigger activators and activatorlocked sprites. The actor does not need to be near the activator at hand, as long as it identifies the lotag specified in the map and uses the correct sprite id.