Overhead on: Difference between revisions

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New page: Set to zero when the player doesn't have the overhead map up, set to one when he has the basic map up, and set to two when he has the full map on screen. [[Category:Userdef structure memb...
 
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Set to zero when the player doesn't have the overhead map up, set to one when he has the basic map up, and set to two when he has the full map on screen.
Set to zero when the the overhead map is off, one when the basic outline map is up, and two when the full textured map is on screen.


[[Category:Userdef structure members]]
[[Category:Userdef structure members]]

Latest revision as of 15:19, 25 March 2013

Set to zero when the the overhead map is off, one when the basic outline map is up, and two when the full textured map is on screen.