PROJECTILE TIMED: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:


You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.
[[Category:Projectile_Workslike_flags]]

Revision as of 08:22, 15 May 2011

If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.