PROJECTILE TIMED

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Revision as of 17:52, 3 April 2015 by Hendricks266 (talk | contribs) (Hendricks266 moved page PROJECTILE FLAG TIMED to PROJECTILE TIMED)
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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear. Keep in mind. If this flag is set, the projectile won't start the spawn option, sound options, and probably a few more options.