PROJ EXTRA RAND: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
'''PROJ_EXTRA_RAND''' is a random value added to a projectile damage. | |||
By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15. | By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15. | ||
Setting it to zero should | Setting it to zero should cause the projectile to inflict the precise damage defined by [[PROJ_EXTRA]]. | ||
[[Category:Projectile_structure_members]] | [[Category:Projectile_structure_members]] |
Revision as of 19:30, 19 January 2011
PROJ_EXTRA_RAND is a random value added to a projectile damage.
By default it is 5, meaning that a SHOTGUN projectile (which damage is defined as 10 in USER.CON) will make cause a damage of 10 to 15.
Setting it to zero should cause the projectile to inflict the precise damage defined by PROJ_EXTRA.