PROJ ISOUND

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Revision as of 19:54, 28 December 2006 by Usurper (talk | contribs) (thank you for the addition; adjusting to meet technical writing standards of the wiki)
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PROJ_ISOUND is a defineprojectile property used to play a sound when a projectile impacts a surface. This is ignored on bullet projectiles.

Syntax is:

defineprojectile <tile number> PROJ_ISOUND <name>

Where <name> is the name of the sound you wish to play.

Set PROJ_ISOUND to -1 to disable impact sounds.